The Shaggy Dev
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Page 8 of 9 for The Shaggy Dev | Ramblings on game development, music, and more.
Nov 1, 2021
An introduction to state machines and the state pattern
State machines make it easy to manage the state of your objects and help you write cleaner, more maintainable, and easily expandable code.
Oct 19, 2021
Bite-Sized Godot: Using class_name to enable static typing
This keyword allows for static typing of custom classes without having to litter preload commands everywhere.
Oct 11, 2021
Using Polygon2D nodes to create physics bodies in Godot
The Polygon2D node can be a great way to create and draw custom physics objects in Godot.
Oct 4, 2021
An experiment in animating a hardware cursor in Godot
It's not perfect, but it could work for simple games.
Sep 28, 2021
Bite-Sized Godot: Custom cursors
Let's look at different ways of implementing custom cursors in Godot.
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