Using Line2D nodes to create physics bodies in Godot

Combining the Line2D node with the Geometry class, we can let players draw their own physics objects in a game.

Bite-Sized Godot: Five small GDScript tips

Let's take a moment to look at some small, but helpful, tips for working with GDScript.

Bite-Sized Godot: Setters and getters in GDScript using setget

Using setget, we can write custom logic to run when a variable is set or read.

An introduction to procedural lock and key dungeon generation

While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.

Bite-Sized Godot: Callbacks and function references with FuncRef

While functions are not first-class objects in Godot, FuncRefs can help replace some of that missing functionality.