The Shaggy Dev
Posts by Tag
Page 8 of 10 for The Shaggy Dev | Ramblings on game development, music, and more.
Dec 17, 2021
An introduction to procedural lock and key dungeon generation
While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.
Nov 28, 2021
Bite-Sized Godot: Callbacks and function references with FuncRef
While functions are not first-class objects in Godot, FuncRefs can help replace some of that missing functionality.
Nov 15, 2021
Implementing state machines and the state pattern in Godot
In this follow-up post, we'll look at how we can take the theory we discussed previously and apply it to Godot.
Nov 1, 2021
An introduction to state machines and the state pattern
State machines make it easy to manage the state of your objects and help you write cleaner, more maintainable, and easily expandable code.
Oct 19, 2021
Bite-Sized Godot: Using class_name to enable static typing
This keyword allows for static typing of custom classes without having to litter preload commands everywhere.
Page 8 of 10