A brief look at custom resources in Godot 4
Custom resources are a great way to extend your game’s functionality in Godot. Let’s look at what they are, how to use them, and a few gotchas you’ll want to...
Custom resources are a great way to extend your game’s functionality in Godot. Let’s look at what they are, how to use them, and a few gotchas you’ll want to...
With Unto Deepest Depths now out, let’s talk about the game’s development cycle, how it changed along the way, and lessons learned.
Nodes are the bread and butter of Godot, but there’s more to the engine than just nodes. Here’s a simple, straightforward way to “just write some code” in Go...
While Godot comes with plenty of tools to help you understand your game’s behavior and performance, you sometimes need to gather game-specific metrics, and t...
Signals are Godot’s implementation of the observer pattern, making it easy to subscribe and react to events during gameplay, but what about if you have multi...