Bite-Sized Godot: Audio volume sliders
Setting up volume sliders in Godot quick and simple. Here's how to do it, and how to divide your audio into buses for a better user experience.An introduction to Utility AI
Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allow our AI to make informed decisions about what it should do next.5 more changes to GDScript in Godot 4 you'll want to know about
From signal and tween updates, to debugging help, here's another grab bag overview of some changes to GDScript in Godot 4 that you may want to know about.Bite-Sized Godot: Lambda functions
Lambda functions are small, anonymous functions that can be declared inline rather than via full function declaration. Let's take a quick look at how to write them in Godot 4.A few common code smells to be aware of and how to fix them
Code smells are things in a codebase that imply something may be off with how it has been designed. Here's a few common ones you may find in your own codebase, why they can be concerning, and how to fix them.
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