The Shaggy Dev

Recent posts

The navigation system of Unto Deepest Depths

16 minute read

Answering a few viewer questions about how I parse, store, and use map data in my tactical roguelite so that units know where and how they can move and attack.

Unit AI in Unto Deepest Depths

18 minute read

Here’s a look at how the AI in my tactical roguelite, Unto Deepest Depths, works. We’ll break down the high level design, some algorithm specifics, and look ...

Bite-Sized Godot: Easy in-engine screenshots

6 minute read

Taking screenshots in-engine is very simple in Godot and can open up a wide range of possibilities for your game. This technique has become a go-to of mine t...