An introduction to Utility AI
Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allo...
Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allo...
From signal and tween updates, to debugging help, here’s another grab bag overview of some changes to GDScript in Godot 4 that you may want to know about.
Lambda functions are small, anonymous functions that can be declared inline rather than via full function declaration. Let’s take a quick look at how to writ...
Code smells are things in a codebase that imply something may be off with how it has been designed. Here’s a few common ones you may find in your own codebas...
New to Godot 4, the AStarGrid2D class makes solving grid-based layouts a lot easier than the existing AStar2D class while also adding some performance improv...