Making a 3D tactics game in two weeks
Let’s take a deep dive into my entry for Mech Jam III, the elemental tactics game Elemechs. Artwork, system design, architecture, and sound will all be cover...
Let’s take a deep dive into my entry for Mech Jam III, the elemental tactics game Elemechs. Artwork, system design, architecture, and sound will all be cover...
The store page for my third commercial game, and second Steam release, is now up!
Let’s take a moment to look at a few more small, but helpful, tips for working with GDScript.
Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This i...
Making a good, satisfying platformer is a lot harder and more involved than throwing a physics body on top of a tilemap and calling it a day, so here’s a few...