The Shaggy Dev - Page 8

Recent posts

Bite-sized Godot: Better screen shake

9 minute read

Using Godot’s built-in OpenSimplexNoise class, we use create smooth, continuous noise to control our camera. Appropriate for both intense screen shaking and ...

Building a more advanced state machine in Godot

25 minute read

We’ve seen how to implement a basic state machine, now let’s look at how hierarchical state machines and dependency injection can help us build it out further.