Bite-Sized Godot: Five small GDScript tips
Let’s take a moment to look at some small, but helpful, tips for working with GDScript.
Let’s take a moment to look at some small, but helpful, tips for working with GDScript.
Using setget, we can write custom logic to run when a variable is set or read.
While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.
While functions are not first-class objects in Godot, FuncRefs can help replace some of that missing functionality.
In this follow-up post, we’ll look at how we can take the theory we discussed previously and apply it to Godot.