Making a customizable turn-based combat game in two weeks
A few takeaways from my latest game, Kaiju Klash, which was made in two weeks for the Kaiju Jam.
A few takeaways from my latest game, Kaiju Klash, which was made in two weeks for the Kaiju Jam.
Combining the Line2D node with the Geometry class, we can let players draw their own physics objects in a game.
Let’s take a moment to look at some small, but helpful, tips for working with GDScript.
Using setget, we can write custom logic to run when a variable is set or read.
While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.