I’ve open sourced the shader from Unto Deepest Depths
I’ve open sourced the post-processing shader from Unto Deepest Depths, so now you too can have a crunchy retro look to your pixel art game!
I’ve open sourced the post-processing shader from Unto Deepest Depths, so now you too can have a crunchy retro look to your pixel art game!
Here’s a look at how units are created, managed, and used in my turn-based rogutelite.
Transparent menus on things like OptionButtons are not exactly as straightforward as you would expect, so here’s a look at how I fixed it for Unto Deepest De...
Here’s a brief answer to a viewer question concerning unit selection and movement in Unto Deepest Depths.
The demo is now available for Unto Deepest Depths! Battle through the first of five biomes, prepare for the challenging boss that awaits you at the end, and ...