Mini devlog: Transparent menus in Unto Deepest Depths
Transparent menus on things like OptionButtons are not exactly as straightforward as you would expect, so here’s a look at how I fixed it for Unto Deepest De...
Transparent menus on things like OptionButtons are not exactly as straightforward as you would expect, so here’s a look at how I fixed it for Unto Deepest De...
Here’s a brief answer to a viewer question concerning unit selection and movement in Unto Deepest Depths.
The demo is now available for Unto Deepest Depths! Battle through the first of five biomes, prepare for the challenging boss that awaits you at the end, and ...
After a bit of prodding, I took some time to find an easy way for me to help demonstrate my typical turn-based setup. I found some early prototype code for U...
Let’s look at how my latest strategy game, Unto Deepest Depths, is designed. I’ll break down the application architecture, how I manage turn order, and show ...