Advanced state machine techniques in Godot 4
Here’s a look at some more advanced techniques you can implement in your state machine when you need something a bit more complex than the starter state mach...
Here’s a look at some more advanced techniques you can implement in your state machine when you need something a bit more complex than the starter state mach...
Here’s an updated look at how I like to do state machines in Godot 4. I’m going to go over some simpler, starter techniques today, and in the next post I’ll ...
We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...
In this devlog of sorts, we’ll look at how I’m structuring the game engine for my future tactics game using Godot. Topics include level structure, unit struc...
For the 57th Godot Wild Jam, I made Flame Forged, an incremental game with a heavy emphasis on lore and atmosphere. Here’s a few interesting things about its...