Awaiting multiple signals in Godot 4
Signals are Godot’s implementation of the observer pattern, making it easy to subscribe and react to events during gameplay, but what about if you have multi...
Signals are Godot’s implementation of the observer pattern, making it easy to subscribe and react to events during gameplay, but what about if you have multi...
Answering a few viewer questions about how I parse, store, and use map data in my tactical roguelite so that units know where and how they can move and attack.
Post-processing shaders don’t always apply to all UI elements, so here’s a quick and simple fix to make sure they do.
Here’s a look at how the AI in my tactical roguelite, Unto Deepest Depths, works. We’ll break down the high level design, some algorithm specifics, and look ...
Taking screenshots in-engine is very simple in Godot and can open up a wide range of possibilities for your game. This technique has become a go-to of mine t...