1 minute read

A common ask is to see more code, or even a complete example of my turn-based architecture. Well, I looked around a bit and found some early prototype code for Unto Deepest Depths that I believe can act as a suitable learning example. I’ve open sourced this code and have made it available under an MIT license on Github.

Usual disclaimers about prototype code apply: May be a little messy, out of date, not necessarily follow best practices, etc, but I think this is actually a reasonably good example of the base code so I hope you can learn from it. While this code is provided as-is, I’m happy to answer questions on it if any come up.

I hope you find it helpful!