Bite-sized Godot: The OS Class

Godot's OS class offers you direct communication with the user's operating system, providing a lot of convenience for things like determining the screen resolution, moving and resizing the game window, and working with the system clipboard.

11 tips for writing cleaner code

These principles, applicable to any type of software developer, will help you write code that is more readable and more maintainable.

Bite-Sized Godot: Pixel-perfect collision polygons on sprites

Whether you want accurate collision bodies or pixel-perfect mouse detection on a Sprite, this post is for you. Let's look at our options using both the editor and GDScript to create collision polygons from sprites.

Bite-Sized Godot: Editor settings for a better coding experience

Here's a handful of settings you'll want to configure to get the most out of coding with Godot's built-in editor.

Generative grammars as a form of procedural content generation

While typically overshadowed in the gamedev world for their two-dimensional cousin, generative grammars should still have a place in your procedural toolbox, at the very least as a foundational concept to understand.