Bite-Sized Godot: Five more small GDScript tips

Let's take a moment to look at a few more small, but helpful, tips for working with GDScript.

How to use the microphone in Godot

Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This is my attempt to organize everything into one post.

5 tips for better platformer controls

Making a good, satisfying platformer is a lot harder and more involved than throwing a physics body on top of a tilemap and calling it a day, so here's a few tips for how you can make your platformer feel better to play, from the basics to some more advanced tricks.

Bite-sized Godot: Scene transition effects

Let's look at how we can use animations, shaders, and other effects to make better scene transitions in Godot.

How to properly communicate between game objects with the observer pattern

The observer pattern is everywhere, and with good reason. It makes it easy to let different game objects communicate with one another without coupling your entire application together.