Jun 1, 2022
How to properly communicate between game objects with the observer pattern
The observer pattern is everywhere, and with good reason. It makes it easy to let different game objects communicate with one another without coupling your entire application together.
May 18, 2022
Bite-sized Godot: The OS Class
Godot's OS class offers you direct communication with the user's operating system, providing a lot of convenience for things like determining the screen resolution, moving and resizing the game window, and working with the system clipboard.
May 4, 2022
11 tips for writing cleaner code
These principles, applicable to any type of software developer, will help you write code that is more readable and more maintainable.
Apr 13, 2022
Bite-Sized Godot: Pixel-perfect collision polygons on sprites
Whether you want accurate collision bodies or pixel-perfect mouse detection on a Sprite, this post is for you. Let's look at our options using both the editor and GDScript to create collision polygons from sprites.
Mar 25, 2022
Bite-Sized Godot: Editor settings for a better coding experience
Here's a handful of settings you'll want to configure to get the most out of coding with Godot's built-in editor.