Feb 9, 2022
Making a customizable turn-based combat game in two weeks
A few takeaways from my latest game, Kaiju Klash, which was made in two weeks for the Kaiju Jam.
Jan 25, 2022
Using Line2D nodes to create physics bodies in Godot
Combining the Line2D node with the Geometry class, we can let players draw their own physics objects in a game.
Jan 13, 2022
Bite-Sized Godot: Five small GDScript tips
Let's take a moment to look at some small, but helpful, tips for working with GDScript.
Jan 4, 2022
Bite-Sized Godot: Setters and getters in GDScript using setget
Using setget, we can write custom logic to run when a variable is set or read.
Dec 17, 2021
An introduction to procedural lock and key dungeon generation
While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.