Mar 16, 2022
Generative grammars as a form of procedural content generation
While typically overshadowed in the gamedev world for their two-dimensional cousin, generative grammars should still have a place in your procedural toolbox, at the very least as a foundational concept to understand.
Feb 23, 2022
Bite-sized Godot: Better screen shake
Using Godot's built-in OpenSimplexNoise class, we use create smooth, continuous noise to control our camera. Appropriate for both intense screen shaking and more subtle "handheld" effects.
Feb 13, 2022
Building a more advanced state machine in Godot
We've seen how to implement a basic state machine, now let's look at how hierarchical state machines and dependency injection can help us build it out further.
Feb 9, 2022
Making a customizable turn-based combat game in two weeks
A few takeaways from my latest game, Kaiju Klash, which was made in two weeks for the Kaiju Jam.
Jan 25, 2022
Using Line2D nodes to create physics bodies in Godot
Combining the Line2D node with the Geometry class, we can let players draw their own physics objects in a game.