Apr 13, 2022
Bite-Sized Godot: Pixel-perfect collision polygons on sprites
Whether you want accurate collision bodies or pixel-perfect mouse detection on a Sprite, this post is for you. Let's look at our options using both the editor and GDScript to create collision polygons from sprites.
Mar 25, 2022
Bite-Sized Godot: Editor settings for a better coding experience
Here's a handful of settings you'll want to configure to get the most out of coding with Godot's built-in editor.
Mar 16, 2022
Generative grammars as a form of procedural content generation
While typically overshadowed in the gamedev world for their two-dimensional cousin, generative grammars should still have a place in your procedural toolbox, at the very least as a foundational concept to understand.
Feb 23, 2022
Bite-sized Godot: Better screen shake
Using Godot's built-in OpenSimplexNoise class, we use create smooth, continuous noise to control our camera. Appropriate for both intense screen shaking and more subtle "handheld" effects.
Feb 13, 2022
Building a more advanced state machine in Godot
We've seen how to implement a basic state machine, now let's look at how hierarchical state machines and dependency injection can help us build it out further.