The Shaggy Dev
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Page 7 of 9 for The Shaggy Dev | Ramblings on game development, music, and more.
Jan 13, 2022
Bite-Sized Godot: Five small GDScript tips
Let's take a moment to look at some small, but helpful, tips for working with GDScript.
Jan 4, 2022
Bite-Sized Godot: Setters and getters in GDScript using setget
Using setget, we can write custom logic to run when a variable is set or read.
Dec 17, 2021
An introduction to procedural lock and key dungeon generation
While primarily used for Zelda-like dungeons, this technique can be used to generate custom worlds, branching dialog, and more.
Nov 28, 2021
Bite-Sized Godot: Callbacks and function references with FuncRef
While functions are not first-class objects in Godot, FuncRefs can help replace some of that missing functionality.
Nov 15, 2021
Implementing state machines and the state pattern in Godot
In this follow-up post, we'll look at how we can take the theory we discussed previously and apply it to Godot.
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