An introduction to state machines and the state pattern

State machines make it easy to manage the state of your objects and help you write cleaner, more maintainable, and easily expandable code.

Bite-Sized Godot: Using class_name to enable static typing

This keyword allows for static typing of custom classes without having to litter preload commands everywhere.

Using Polygon2D nodes to create physics bodies in Godot

The Polygon2D node can be a great way to create and draw custom physics objects in Godot.

An experiment in animating a hardware cursor in Godot

It's not perfect, but it could work for simple games.

Bite-Sized Godot: Custom cursors

Let's look at different ways of implementing custom cursors in Godot.