I’ve open sourced some code from Unto Deepest Depths
After a bit of prodding, I took some time to find an easy way for me to help demonstrate my typical turn-based setup. I found some early prototype code for U...
After a bit of prodding, I took some time to find an easy way for me to help demonstrate my typical turn-based setup. I found some early prototype code for U...
Let’s look at how my latest strategy game, Unto Deepest Depths, is designed. I’ll break down the application architecture, how I manage turn order, and show ...
Today, I’m pleased to announce my new game, Unto Deepest Depths! A dark fantasy strategy game with a simple, but challenging premise. Get the details within!
Here’s a collection of miscellaneous tips when working with GDScript to make your life easier. Improve working with the terminal, organizing your code, and l...
It’s been ten years since my first “commercial” game project, so let’s take a look back at what game development was like in 2014. Flash was on the way out, ...