The Shaggy Dev - Page 3

Recent posts

Making a dev console in Godot - A devlog

16 minute read

Here’s a look at how I implemented a simple dev console in my game to speed up development. The core functionality is driven by Godot’s Expression class, but...

Advanced state machine techniques in Godot 4

37 minute read

Here’s a look at some more advanced techniques you can implement in your state machine when you need something a bit more complex than the starter state mach...

Starter state machines in Godot 4

33 minute read

Here’s an updated look at how I like to do state machines in Godot 4. I’m going to go over some simpler, starter techniques today, and in the next post I’ll ...

Making tactical units - A devlog

34 minute read

We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...

Developing a tactics engine in Godot - A devlog

26 minute read

In this devlog of sorts, we’ll look at how I’m structuring the game engine for my future tactics game using Godot. Topics include level structure, unit struc...