Game development in the dying days of Flash
It’s been ten years since my first “commercial” game project, so let’s take a look back at what game development was like in 2014. Flash was on the way out, ...
It’s been ten years since my first “commercial” game project, so let’s take a look back at what game development was like in 2014. Flash was on the way out, ...
Come hang out, get tech support, or tell me why I’m wrong.
Here’s a look at my entry for The 7DRL Challenge, Par for the Corpse. A mashup of golf game and roguelike, I’ll talk about how the levels are generated and s...
Here’s a look at how I implemented a simple dev console in my game to speed up development. The core functionality is driven by Godot’s Expression class, but...
Here’s a look at some more advanced techniques you can implement in your state machine when you need something a bit more complex than the starter state mach...