Making a golfing roguelike in one week
Here’s a look at my entry for The 7DRL Challenge, Par for the Corpse. A mashup of golf game and roguelike, I’ll talk about how the levels are generated and s...
Here’s a look at my entry for The 7DRL Challenge, Par for the Corpse. A mashup of golf game and roguelike, I’ll talk about how the levels are generated and s...
Here’s a look at how I implemented a simple dev console in my game to speed up development. The core functionality is driven by Godot’s Expression class, but...
Here’s a look at some more advanced techniques you can implement in your state machine when you need something a bit more complex than the starter state mach...
Here’s an updated look at how I like to do state machines in Godot 4. I’m going to go over some simpler, starter techniques today, and in the next post I’ll ...
We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...