Tips for writing more flexible game code

These tips will help you organize your code and write it so that it is modular, flexible, and easy to change.

Making a 3D tactics game in two weeks

Let's take a deep dive into my entry for Mech Jam III, the elemental tactics game Elemechs. Artwork, system design, architecture, and sound will all be covered.

Game announcement: Kaiju Klash

The store page for my third commercial game, and second Steam release, is now up!

Bite-Sized Godot: Five more small GDScript tips

Let's take a moment to look at a few more small, but helpful, tips for working with GDScript.

How to use the microphone in Godot

Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This is my attempt to organize everything into one post.