Using Polygon2D nodes to create physics bodies in Godot
The Polygon2D node can be a great way to create and draw custom physics objects in Godot.
The Polygon2D node can be a great way to create and draw custom physics objects in Godot.
It’s not perfect, but it could work for simple games.
Let’s look at different ways of implementing custom cursors in Godot.
You can have your Godot game looking pixel perfect in just a few steps.
Using spritesheets with particles is easy, but not overly obvious.