Bite-Sized Godot: Using class_name to enable static typing
This keyword allows for static typing of custom classes without having to litter preload commands everywhere.
This keyword allows for static typing of custom classes without having to litter preload commands everywhere.
The Polygon2D node can be a great way to create and draw custom physics objects in Godot.
It’s not perfect, but it could work for simple games.
Let’s look at different ways of implementing custom cursors in Godot.
You can have your Godot game looking pixel perfect in just a few steps.