The Shaggy Dev - Page 4

Recent posts

Making tactical units - A devlog

34 minute read

We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...

Developing a tactics engine in Godot - A devlog

26 minute read

In this devlog of sorts, we’ll look at how I’m structuring the game engine for my future tactics game using Godot. Topics include level structure, unit struc...

Bite-Sized Godot: Audio volume sliders

6 minute read

Setting up volume sliders in Godot quick and simple. Here’s how to do it, and how to divide your audio into buses for a better user experience.

An introduction to Utility AI

23 minute read

Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allo...