Making an atmospheric incremental game in Godot
For the 57th Godot Wild Jam, I made Flame Forged, an incremental game with a heavy emphasis on lore and atmosphere. Here’s a few interesting things about its...
For the 57th Godot Wild Jam, I made Flame Forged, an incremental game with a heavy emphasis on lore and atmosphere. Here’s a few interesting things about its...
Setting up volume sliders in Godot quick and simple. Here’s how to do it, and how to divide your audio into buses for a better user experience.
Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allo...
From signal and tween updates, to debugging help, here’s another grab bag overview of some changes to GDScript in Godot 4 that you may want to know about.
Lambda functions are small, anonymous functions that can be declared inline rather than via full function declaration. Let’s take a quick look at how to writ...