Making tactical units - A devlog
We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...
We’ve looked at the high-level design of the game, now let’s talk about how the data behind units is structured, how artwork is implemented, and how I’m hand...
In this devlog of sorts, we’ll look at how I’m structuring the game engine for my future tactics game using Godot. Topics include level structure, unit struc...
For the 57th Godot Wild Jam, I made Flame Forged, an incremental game with a heavy emphasis on lore and atmosphere. Here’s a few interesting things about its...
Setting up volume sliders in Godot quick and simple. Here’s how to do it, and how to divide your audio into buses for a better user experience.
Utility AI is a common technique for creating effective AI across a variety of genres. By turning data about the current game state into numbers, we can allo...