How to properly communicate between game objects with the observer pattern
The observer pattern is everywhere, and with good reason. It makes it easy to let different game objects communicate with one another without coupling your e...
The observer pattern is everywhere, and with good reason. It makes it easy to let different game objects communicate with one another without coupling your e...
Godot’s OS class offers you direct communication with the user’s operating system, providing a lot of convenience for things like determining the screen reso...
These principles, applicable to any type of software developer, will help you write code that is more readable and more maintainable.
Whether you want accurate collision bodies or pixel-perfect mouse detection on a Sprite, this post is for you. Let’s look at our options using both the edito...
Here’s a handful of settings you’ll want to configure to get the most out of coding with Godot’s built-in editor.